2014
DOI: 10.1587/transinf.e97.d.1974
|View full text |Cite
|
Sign up to set email alerts
|

Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry

Abstract: Emre KOC†a) , Nonmember and Selim BALCISOY †b) , Member SUMMARY Light source estimation and virtual lighting must be believable in terms of appearance and correctness in augmented reality scenes. As a result of illumination complexity in an outdoor scene, realistic lighting for augmented reality is still a challenging problem. In this paper, we propose a framework based on an estimation of environmental lighting from well-defined objects, specifically human faces. The method is tuned for outdoor use, and the a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 29 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?