“…For the evaluation, different cases were used as example for future application of the proposals. Entertainment is presented as study case in twenty-five works, twelve about sports (additional audio streams, automatic annotations, games statistics, betting platforms, and others) [21,22,42,49,53,58,66,69,71,75,76] and thirteen about general entertainment (movies, series, soup-operas, etc.) [10,18,29,33,34,43,47,48,57,60,61,70].…”