2022
DOI: 10.1371/journal.pone.0276939
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Lightweight mobile network for real-time violence recognition

Abstract: Most existing violence recognition methods have complex network structures and high cost of computation and cannot meet the requirements of large-scale deployment. The purpose of this paper is to reduce the complexity of the model to realize the application of violence recognition on mobile intelligent terminals. To solve this problem, we propose MobileNet-TSM, a lightweight network, which uses MobileNet-V2 as main structure. By incorporating temporal shift modules (TSM), which can exchange information between… Show more

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Cited by 3 publications
(1 citation statement)
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“…6 to display the suggested model performance on surveillance and nonsurveillance datasets, respectively. It is common for VD techniques to define any progressing activity as violent in sports, where athletes collide or hit one another, e.g., in a [43] 90.70 90.00 92.93 82.50 MiNet-3D [44] 94.71 100.00 91.41 -ViF [45] 82.90 -85.00 -OViF [36] 87.50 -88.00 -ViF + OViF [36] 86.30 ---MoWLD-BoW [37] 90.90 89.50 --3D-CNNs [46] 96.00 90.20 98.00 -Two-casecade TSM [47] 98.05 -96.93 -SSHA [48] 97.05 -97.90 -FightCNN-based Attention [49] 95.00 --71.00 ViT Large-16 [50] 98.00 99.50 97.00 84.60 RCNN-based Darknet [32] 98 hockey fight. As a result, one method of detecting aggression is to watch how players approach one another.…”
Section: Results and Evaluationsmentioning
confidence: 99%
“…6 to display the suggested model performance on surveillance and nonsurveillance datasets, respectively. It is common for VD techniques to define any progressing activity as violent in sports, where athletes collide or hit one another, e.g., in a [43] 90.70 90.00 92.93 82.50 MiNet-3D [44] 94.71 100.00 91.41 -ViF [45] 82.90 -85.00 -OViF [36] 87.50 -88.00 -ViF + OViF [36] 86.30 ---MoWLD-BoW [37] 90.90 89.50 --3D-CNNs [46] 96.00 90.20 98.00 -Two-casecade TSM [47] 98.05 -96.93 -SSHA [48] 97.05 -97.90 -FightCNN-based Attention [49] 95.00 --71.00 ViT Large-16 [50] 98.00 99.50 97.00 84.60 RCNN-based Darknet [32] 98 hockey fight. As a result, one method of detecting aggression is to watch how players approach one another.…”
Section: Results and Evaluationsmentioning
confidence: 99%