2011 IEEE Virtual Reality Conference 2011
DOI: 10.1109/vr.2011.5759431
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Lightweight palm and finger tracking for real-time 3D gesture control

Abstract: We present a novel technique implementing barehanded interaction with virtual 3D content by employing a time-of-flight camera. The system improves on existing 3D multi-touch systems by working regardless of lighting conditions and supplying a working volume large enough for multiple users. Previous systems were limited either by environmental requirements, working volume, or computational resources necessary for realtime operation. By employing a time-of-flight camera, the system is capable of reliably recogni… Show more

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Cited by 69 publications
(39 citation statements)
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“…Model-based approaches [21], [22], [18] estimate the current hand state by matching a 3D hand model to the observed image features. The difficulty of this approach is in feature extraction because human hands are texture less and do not provide reliable edges internally [23].…”
Section: D Model Based Approachesmentioning
confidence: 99%
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“…Model-based approaches [21], [22], [18] estimate the current hand state by matching a 3D hand model to the observed image features. The difficulty of this approach is in feature extraction because human hands are texture less and do not provide reliable edges internally [23].…”
Section: D Model Based Approachesmentioning
confidence: 99%
“…The main problem with this modeling technique is that it deals with all the parameters of hand which are of huge dimensionality. Skeletal models overcome this problem of volumetric hand parameters models by limiting the set of parameters in modeling hand shapes from 3D structures [22].…”
Section: D Model Based Approachesmentioning
confidence: 99%
See 1 more Smart Citation
“…So far, many attempts were made to control various systems and devices, using biomedical signals. For example, partially paralyzed people can still use EEG [1], EMG [2], EOG [3] signals, as an HMI interface to perform basic actions, or visually impaired people can interact with a computer using palm gestures [4].…”
Section: Introductionmentioning
confidence: 99%
“…Vision-based hand interpretation plays important roles in diverse applications including humanoid animation (Sueda et al 2008;Wang and Popović 2009), robotic control (Gustus et al 2012), and human-computer interaction (Hackenberg et al 2011;Melax et al 2013), among others. In its core lies the nevertheless challenging problem of 3D hand pose estimation (Erol et al 2007;Gorce et al 2011), owing mostly to the complex and dexterous nature of hand articulations (Gustus et al 2012).…”
Section: Introductionmentioning
confidence: 99%