2012
DOI: 10.1017/s0047404512000656
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Liminality in multitasking: Where talk and task collide in computer collaborations

Abstract: A B S T R A C TThis article investigates the effect of computer activity on talk during collaboration at the computer by two pairs of high school students during a webbased task. The work is located in relation to research in the wider world of the workplace and informal settings where multitasking involving talk and the operation of artifacts is known to occur. The current study focuses on how, when two students are working at the computer, talk continues or is disrupted during multitasking. Five examples are… Show more

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Cited by 15 publications
(12 citation statements)
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“…In online chat participants construct their utterances in two stages: they can change their mind and make alterations privately before the text appears to their partners. In face-to-face conversations, this is not possible: all re-starts or slips of the tongue are heard by both participants, and hesitations and pauses matter (see Levy & Gardner, 2012). For the qualitative researcher such alertness to the context of the interaction and the effort to capture more of it is compatible with the goal of always wishing to get closer to the reality of the learner experience.…”
Section: Closing In On the Learner Experiencementioning
confidence: 99%
“…In online chat participants construct their utterances in two stages: they can change their mind and make alterations privately before the text appears to their partners. In face-to-face conversations, this is not possible: all re-starts or slips of the tongue are heard by both participants, and hesitations and pauses matter (see Levy & Gardner, 2012). For the qualitative researcher such alertness to the context of the interaction and the effort to capture more of it is compatible with the goal of always wishing to get closer to the reality of the learner experience.…”
Section: Closing In On the Learner Experiencementioning
confidence: 99%
“…A main interest is how participants shape these interactions, for instance by alternating between social interaction and typing and/or mouse work (Gardner & Levy, 2010;Greiffenhagen & Watson, 2009;Levy & Gardner, 2012), by jointly using a touchscreen (Davidsen & Christiansen, 2014) or by managing participation in video game interactions (Baldauf-Quilliatre & Colón de Carvajal, 2015;Keating & Sunawaka, 2010). Furthermore, it is investigated how interacting in relation to digital devices contributes to (collaborative) learning.…”
Section: Interaction In a Digital Settingmentioning
confidence: 99%
“…Early debates within the HCI community have attempted to clarify the meaning of affordances in HCI and have primarily focused on the relationship between affordances and perception. This section briefly examines the contributions of three authors who continue to influence the field, as evidenced by the number of citations they have received to date: Norman (1988Norman ( , 1999Norman ( , 2013, Gaver (1991), andMcGrenere andHo (2000).…”
Section: The Cognitivist Viewmentioning
confidence: 99%