1997
DOI: 10.1007/978-3-7091-6876-9_6
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Line Integral Convolution for 3D Surfaces

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Cited by 24 publications
(18 citation statements)
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“…Much work has been done on extending the usefulness, quality and efficiency of the original LIC method [2][3][4][5][6][7][8][9][10] . It has been especially successful for visualizing 2D vector fields.…”
Section: Introductionmentioning
confidence: 99%
“…Much work has been done on extending the usefulness, quality and efficiency of the original LIC method [2][3][4][5][6][7][8][9][10] . It has been especially successful for visualizing 2D vector fields.…”
Section: Introductionmentioning
confidence: 99%
“…Note that the above computation uses the original 3D streamlines whereas 2D streamlines projected onto arbitrary surfaces are used in [10].…”
Section: Lic Solid Texture Generationmentioning
confidence: 99%
“…Their method unfortunately involves the defect of texture distortions caused by the two-way nonlinear mappings between the computational and physical spaces. Mao, et al [10] presented another 3D LIC method, which performs the convolution operation directly in the physical space so that resultant textures do not suffer from any artifacts due to misaligned local texture grids and image interpolation during rendering. However, both 3D LIC methods are limited to the delineation of LIC texture on 3D surfaces, and cannot grasp the whole interior structures of flow fields.…”
Section: Introductionmentioning
confidence: 99%
“…Although most frequently used to represent 2D flow, or flow across a surface in 3D [8,3,22,14,11], LIC methods can equivalently be employed to illustrate flow in a volume [4,18]. The popularity of LIC as a tool for 3D flow visualization has historically been limited, however, by the difficulties inherent in clearly and effectively portraying dense volume textures.…”
Section: Introductionmentioning
confidence: 99%