2019
DOI: 10.1142/s0218195919500122
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Line-of-Sight Pursuit in Monotone and Scallop Polygons

Abstract: We study a turn-based game in a simply connected polygonal environment [Formula: see text] between a pursuer [Formula: see text] and an adversarial evader [Formula: see text]. Both players can move in a straight line to any point within unit distance during their turn. The pursuer [Formula: see text] wins by capturing the evader, meaning that their distance satisfies [Formula: see text], while the evader wins by eluding capture forever. Both players have a map of the environment, but they have different sensin… Show more

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(1 citation statement)
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“…If we solve it according to this idea, we can find the length of each line segment one by one, and then add it up. Usually, the geometric characteristic parameters of the target area mainly include perimeter, area, shape factor, center of gravity, circumscribed rectangle and so on [10]. These parameters can be easily calculated by using chain code table and line segment table.…”
Section: Analysis Of Perimeter Changementioning
confidence: 99%
“…If we solve it according to this idea, we can find the length of each line segment one by one, and then add it up. Usually, the geometric characteristic parameters of the target area mainly include perimeter, area, shape factor, center of gravity, circumscribed rectangle and so on [10]. These parameters can be easily calculated by using chain code table and line segment table.…”
Section: Analysis Of Perimeter Changementioning
confidence: 99%