Abstract:We study a turn-based game in a simply connected polygonal environment Q between a pursuer P and an adversarial evader E. Both players can move in a straight line to any point within unit distance during their turn. The pursuer P wins by capturing the evader, meaning that their distance satisfies d(P, E) ≤ 1, while the evader wins by eluding capture forever. Both players have a map of the environment, but they have different sensing capabilities. The evader E always knows the location of P. Meanwhile, P only h… Show more
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