Abstract:Common audio systems are designed with the intent of creating real and immersive scenarios that allow the user to experience a particular acoustic sensation that does not depend on the room he is perceiving the sound. However, acoustic devices and multichannel rendering systems working inside a room, can impair the global audio effect and thus the 3D spatial sound.In order to preserve the spatial sound characteristics of multichannel rendering techniques, adaptive filtering schemes are presented in this disser… Show more
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