2010
DOI: 10.1007/978-0-8176-8089-3_11
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Linear Differential Game with Two Pursuers and One Evader

Abstract: The purpose of this paper is to compute two on one differential game No Escape Zones (NEZ) [8]. The main objective (over the scope of this paper) consists in designing suboptimal strategies in many on many engagements. 1x1 NEZ and 2x1 NEZ are components involved in suboptimal approaches we propose (i.e. "Moving Horizon Hierarchical Decomposition Algorithm" [6]). Several specific two pursuers one evader differential games have been already studied ([4], [7]). Nevertheless, we propose to compute 2x1 NEZ from 1x1… Show more

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Cited by 21 publications
(17 citation statements)
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“…As before, the symbol τ denotes the time constant. Games 2 × 1 with dynamics of types (25) and (26) were studied in works [20,30,36]. Games 2 × 1 with dynamics (27) have not been studied earlier.…”
Section: First-order Linkmentioning
confidence: 98%
“…As before, the symbol τ denotes the time constant. Games 2 × 1 with dynamics of types (25) and (26) were studied in works [20,30,36]. Games 2 × 1 with dynamics (27) have not been studied earlier.…”
Section: First-order Linkmentioning
confidence: 98%
“…Passing to a new dynamics in the "equivalent" coordinates x 1 and x 2 (see Le Ménec (2008Ménec ( , 2010)), we obtaiṅ…”
Section: Fig 1 the Initial Positions Of The Pursuers And Evadermentioning
confidence: 99%
“…The works Le Ménec (2008Ménec ( , 2010 consider only cases with exact captures and pursuers "stronger" than the evader. The latter means that the parameters A P i , A E and l P i , l E (i = 1, 2) are such that the maximal stable bridges in the individual games (P 1 vs. E and P 2 vs. E) grow monotonically in the backward time.…”
Section: Fig 1 the Initial Positions Of The Pursuers And Evadermentioning
confidence: 99%
“…Partitions of the state space were identified and categorized, which are similar to the degenerate and the nondegenerate regions discussed later on in this paper. A linear differential game formulation restricting the motion of the players to a straight line with the two pursuers coordinating to reduce the miss distance was extensively studied by several researchers [30][31][32]. An algorithm to numerically construct level sets of the value function with fixed final time was also discussed in [33].…”
Section: Introductionmentioning
confidence: 99%
“…Most of the existing work on two-pursuer/one-evader problems either deals with linear dynamics and then tries to optimize miss distance (with quadratic cost and fixed final time, [30][31][32]) or considers formulations involving particular tasks and constraints [28,35,36]. Though time-optimal solutions for these problems were briefly investigated in the book by Isaacs [1], to the best of the authors' knowledge, there is no rigorous work existing beyond that discussion.…”
Section: Introductionmentioning
confidence: 99%