“…Thus, it applies interdisciplinary research methods from human-computer interaction, computer science, neuroscience, media studies, psychophysiology and psychology to name a few. With this comes a necessary shift in ludology, which has in the past been focused primarily on analyzing games (Juul, 2005;Tychsen, Hitchens, Brolund, & Kavakli, 2006) or establishing a design vocabulary (Church, 1999;Hunicke, LeBlanc, & Zubek, 2004), taxonomies (Lindley, 2003) and ontologies (Zagal, Mateas, Fernandez-Vara, Hochhalter, & Lichti, 2005). Ludology now acknowledges the need to understand cognition, emotion, and goal-oriented behavior of players from a psychological perspective by establishing more rigorous methodologies (Lindley, Nacke, & Sennersten, 2008;Ravaja, et al, 2005).…”