2016
DOI: 10.1136/bmjstel-2016-000128
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LIVE. DIE. REPEAT: a novel instructional method incorporating recursive objective-based gameplay in an emergency medicine simulation curriculum

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Cited by 4 publications
(6 citation statements)
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“…Simulation-based education (SBE) has been widely adopted as a learning method for health professional education and may also be enhanced by the integration of educational games - ‘an instructional method requiring the learner to participate in a competitive activity with preset rules’ 2. In their ‘Live.Die.Repeat’ (LDR) study, Sunga et al designed a simulation scenario that incorporated gameplay to teach the management of emergent pulmonary conditions to postgraduate emergency medicine trainees 1. The design was based on recursive objective-based gameplay—‘a serious-game scheme in which participants are allowed infinite lives so that they can achieve predetermined criteria for progression through multiple levels of increasing difficulty’ 1…”
Section: Introductionmentioning
confidence: 99%
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“…Simulation-based education (SBE) has been widely adopted as a learning method for health professional education and may also be enhanced by the integration of educational games - ‘an instructional method requiring the learner to participate in a competitive activity with preset rules’ 2. In their ‘Live.Die.Repeat’ (LDR) study, Sunga et al designed a simulation scenario that incorporated gameplay to teach the management of emergent pulmonary conditions to postgraduate emergency medicine trainees 1. The design was based on recursive objective-based gameplay—‘a serious-game scheme in which participants are allowed infinite lives so that they can achieve predetermined criteria for progression through multiple levels of increasing difficulty’ 1…”
Section: Introductionmentioning
confidence: 99%
“…In their ‘Live.Die.Repeat’ (LDR) study, Sunga et al designed a simulation scenario that incorporated gameplay to teach the management of emergent pulmonary conditions to postgraduate emergency medicine trainees 1. The design was based on recursive objective-based gameplay—‘a serious-game scheme in which participants are allowed infinite lives so that they can achieve predetermined criteria for progression through multiple levels of increasing difficulty’ 1…”
Section: Introductionmentioning
confidence: 99%
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“…Previously, it was unknown whether LDR, which was developed with the explicit aim to teach procedural and intervention-based resuscitation, would be applicable in a palliative end-of-life care situation. Sunga et al [ 12 ] evaluated the effectiveness of LDR and found the format achieved level 1 using the Kirkpatrick Model for evaluation of training methods, indicating learners found the gaming simulation format engaging and relevant. This was thought to be due to multiple factors such as gamification qualities, inherently fatalistic approach alleviating learner self-doubt, and opportunity for stress inoculation and deliberate practice [ 12 ].…”
Section: Discussionmentioning
confidence: 99%
“…The short debriefings are intended to provide performance feedback and offer an immediate opportunity to apply the concepts learned during the debriefing. This integrates the idea of deliberate practice, an established method to achieve superior performance through recognition of defined measurement standards, rote experience, analysis of behaviors, and repetition of skills [ 10 , 12 ]. A critical aspect of the LDR framework is the usage of Kolb experiential model loops intertwined between the levels and the debriefing [ 13 ].…”
Section: Introductionmentioning
confidence: 99%