“…Furthermore, in games that did include female representation, these were in secondary roles with females portrayed in overly sexualized ways or as victims of aggression (Burgess, Dill, Stermer, Burgess, & Brown, 2011;Dietz, 1998;Dill & Thrill, 2007;Ivory, 2006;Leonard, 2003;Provenzo, 2000;Williams et al, 2009). Additionally other studies have demonstrated the impact of a female avatar's sexualized appearance on acceptance of rape myth and sexism (Fox & Bailenson, 2009).…”