Video Games 2018
DOI: 10.4324/9781351235266-12
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Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture

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Cited by 4 publications
(3 citation statements)
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“…Still the largest live streaming service around ( Stephen, 2020 ), gamers can use Twitch to watch and learn how professional esports stars play (e.g., Burroughs and Rama, 2015 ; Johnson and Woodcock, 2017 ; Brown et al, 2018 ), join an entertaining community of like-minded people (e.g., Diwanji et al, 2020 ), indulge in nostalgia (e.g., Gandolfi, 2016 ), or even direct their favorite personality in crowdsourced live streams (e.g., Zhang and Liu, 2015 ). For some lucky few, live streaming platforms such as Twitch can even be a primary source of income ( Carras et al, 2018 ; Velez et al, 2018 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Still the largest live streaming service around ( Stephen, 2020 ), gamers can use Twitch to watch and learn how professional esports stars play (e.g., Burroughs and Rama, 2015 ; Johnson and Woodcock, 2017 ; Brown et al, 2018 ), join an entertaining community of like-minded people (e.g., Diwanji et al, 2020 ), indulge in nostalgia (e.g., Gandolfi, 2016 ), or even direct their favorite personality in crowdsourced live streams (e.g., Zhang and Liu, 2015 ). For some lucky few, live streaming platforms such as Twitch can even be a primary source of income ( Carras et al, 2018 ; Velez et al, 2018 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The studies published in recent years on the nature of Twitch as a digital meeting point and an example of 'participatory culture' (Velez et al 2018) coincide in pointing out that the possibility of communicating with the streamer and with others, and of discussing the content of the stream, are the principal source of interest attracting the audience's participation on this platform. As noted by Hamilton et al (2014), we can also view Twitch under the concept of 'virtual third places,' to use the terminology proposed by Oldenburg (1997), that is to say, informal public spaces where people engage in sociability to form and maintain communities, which we might call, in the culture of streaming, 'stream communities.'…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, each stream incorporates a chat that allows synchronous interaction between viewers and with the streamers themselves. It is mostly through this feature that streamers are able to engage in para-social interactions 18 , build their communities 19 , and nudge them toward the monetization features provided by the platform 20 .…”
mentioning
confidence: 99%