“…The body of academic research on Twitch and game streaming continues to grow, and scholars have investigated streaming services as platforms, the experiences of streamers marginalized on the basis of race, gender, sexuality, and mental health, the diverse forms of visible and invisible labor involved in streaming, cultures of game spectatorship, the possibilities of streaming for game development education, and the intersection of streaming and competitive esports ( Consalvo and Phelps, 2021 ; Gray, 2017 ; Johnson and Woodcock, 2019a , 2019b , 2019c ; Ruberg, 2020 ; Ruberg and Lark, 2020 ; Ruberg et al, 2019 ; Taylor, 2018 ; Walker, 2014 ). These insights directly inform our approach here, and we hope to expand and nuance this body of work by directing attention to the experiences of game developers with streamers and streaming platforms, extending the project of indie game studies and game production studies ( Ruffino, 2021 ; Sotamaa and Švelch, 2021 ).…”