2012
DOI: 10.5687/sss.2012.11
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Local Convergence of the Sequential Quadratic Method for Differential Games

Abstract: For computing a Nash (saddle point) solution to a zero-sum differential game for a general nonlinear system, Mukai et al. presented an iterative Sequential Quadratic-Quadratic Method (SQQM) as follows. Given a solution estimate, they defined a subproblem which approximates the original problem up to the second order around the solution estimate. They proposed to replace the subproblem with another subproblem in order to obtain a game problem with only a linear dynamics by removing the quadratic terms in the sy… Show more

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Cited by 3 publications
(4 citation statements)
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“…While structurally similar to ILQR, our approach solves a LQ game at each iteration instead of a LQR problem. This core idea is related to the sequential linear-quadratic method of [38,39], which is restricted to the two-player zero-sum context. In this paper, we show that LQ approximations can be applied to N -player, general-sum games, provide a theoretical characterization of convergence properties, and, significantly, demonstrate that our approach is faster than existing approaches and is easily real-time for moderate to large-scale problems.…”
Section: Iterative Linear-quadratic (Lq) Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…While structurally similar to ILQR, our approach solves a LQ game at each iteration instead of a LQR problem. This core idea is related to the sequential linear-quadratic method of [38,39], which is restricted to the two-player zero-sum context. In this paper, we show that LQ approximations can be applied to N -player, general-sum games, provide a theoretical characterization of convergence properties, and, significantly, demonstrate that our approach is faster than existing approaches and is easily real-time for moderate to large-scale problems.…”
Section: Iterative Linear-quadratic (Lq) Methodsmentioning
confidence: 99%
“…Moreover, receding horizon invocations warmstarted every 100 ms can be solved in < 50 (and often < 20) ms. All computation times are reported for single-threaded operation on a 2017 MacBook Pro with a 2.8 GHz Intel Core i7 CPU. For reference, the iterative best response scheme of [44] reports solving a receding horizon two-player zero-sum racing game at 2 Hz, and the method of [39] reportedly takes several minutes to converge for a different two-player zero-sum example. The dynamics and costs in both cases differ from those in Section V (or are not clearly reported); nonetheless, the runtime of our approach compares favorably.…”
Section: Computational Complexity and Runtimementioning
confidence: 99%
“…However, iterative bestresponse methods may require a large number of iterations, and; thus, they may be computationally prohibitive. Sequential linear-quadratic methods were applied to two-player zero-sum differential games in [14], [15]. Methods similar to differential dynamic programming were developed for gametheoretic planning.…”
Section: Related Work a Game-theoretic Planningmentioning
confidence: 99%
“…To find equilibria of general differential games, sequential linear-quadratic methods were proposed for two-player zerosum differential games [18,19]. To enable scalable interactive trajectory planning for a broad class of differential games, recently, a local iterative algorithm was proposed in [20] where the analytic solution to the Linear Quadratic games [4] was exploited for approximating the equilibria of general-sum differential games.…”
Section: B Approximate Solutions To Differential Gamesmentioning
confidence: 99%