2018
DOI: 10.1109/access.2018.2835368
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LOCASS: Local Optimal Caching Algorithm With Social Selfishness for Mixed Cooperative and Selfish Devices

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Cited by 9 publications
(6 citation statements)
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“…Content caching has evolved as an integral part of wireless networks. Edge caching in wireless networks employs data and social network analysis and machine learning methods for estimating content popularity [3], determining request frequency [8], optimal content placement [2], and collaborative caching [15] between endusers by storing content at user devices for later serving on-demand using the D2D communications [4,5].…”
Section: Related Workmentioning
confidence: 99%
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“…Content caching has evolved as an integral part of wireless networks. Edge caching in wireless networks employs data and social network analysis and machine learning methods for estimating content popularity [3], determining request frequency [8], optimal content placement [2], and collaborative caching [15] between endusers by storing content at user devices for later serving on-demand using the D2D communications [4,5].…”
Section: Related Workmentioning
confidence: 99%
“…A more recent approach for D2D caching exploits the knowledge of pairwise social interactions [13]. In [15,18] a game-theoretic approach is proposed for mobile users to cache contents, both for themselves and for their friends.…”
Section: Related Workmentioning
confidence: 99%
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“…The IoV has been proposed to sense the data and process it for smart transport system [5], [6]. It consists of parked and moving vehicles, roads side units (RSUs), traffic lights and handheld devices used by the passengers and the general public [7]. The nodes participating in the IoV have single ownership, person or organization [8], [9].…”
Section: Introductionmentioning
confidence: 99%
“…Common objectives for joint optimal caching include maximizing the cache hit probability [17], maximizing the caching capacity of a network [18], and minimizing the content provisioning delay [19], [20] or cost [21]. Alternatively, the problem of content placement can also be formulated as a non-cooperative game [22] or an auction [23] between cache servers, content providers, and/or network operators, and the solution can be found from the resulting equilibrium or outcome in a decentralized manner [24], [25]. Probabilistic content placement was adopted in many recent works in the literature of optimizationbased MEC with known content popularity [26]- [30].…”
mentioning
confidence: 99%