Abstract:Calling mammals, ships, and many other objects have been commonly located during the last century with two-dimensional (2D) models from measurements of signal time even when the objects are not on the 2D surface. The overwhelmingly common method for locating signals with 2D models takes signal speed as constant. Distance is computed by multiplying this speed by signal time. For monostatic, bistatic, and Time Differences of Arrival (TDOA) measurements, the distances constrain locations to circles, ellipses, and… Show more
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