2023
DOI: 10.3390/s23104963
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Location-Based Augmented Reality for Cultural Heritage Communication and Education: The Doltso District Application

Alexandros Kleftodimos,
Athanasios Evagelou,
Amalia Triantafyllidou
et al.

Abstract: Location-based Augmented Reality applications are increasingly used in many research and commercial fields. Some of the fields that these applications are used are recreational digital games, tourism, education, and marketing. This study aims to present a location-based augmented reality (AR) application for cultural heritage communication and education. The application was created to inform the public, especially K12 students, about a district of their city with cultural heritage value. Furthermore, Google Ea… Show more

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Cited by 8 publications
(8 citation statements)
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“…The main purpose of the research was to inspire educators and set an example for further similar educational applications, which could be more tailored and appropriately designed for the target age audience. Taleblazer was chosen mainly for a number of advantages compared to similar tools mentioned elsewhere (Kleftodimos et al, 2023a). Prior to the creation of the games, the relevant literature on spatially sensitive educational games for history and cultural heritage was studied in order to exploit specific design features that could enrich, and enhance a location-based augmented reality experience.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The main purpose of the research was to inspire educators and set an example for further similar educational applications, which could be more tailored and appropriately designed for the target age audience. Taleblazer was chosen mainly for a number of advantages compared to similar tools mentioned elsewhere (Kleftodimos et al, 2023a). Prior to the creation of the games, the relevant literature on spatially sensitive educational games for history and cultural heritage was studied in order to exploit specific design features that could enrich, and enhance a location-based augmented reality experience.…”
Section: Discussionmentioning
confidence: 99%
“…"Doltso: A Traditional District of Kastoria in the Passage of Time" is designed by the Center for Education for the Environment and Sustainability of Kastoria. Its aim is to get students to know the Byzantine and post-Byzantine churches, the imposing mansions, and the historical buildings of the homonymous preserved district (Kleftodimos et al, 2023a).…”
Section: Research Focusmentioning
confidence: 99%
“…It is worth mentioning that members of the project team have investigated authoring tools in the past, and performed a comparative analysis between tools, and the results of this research are presented in a previous publication [52]. Members of the team also created AR educational games for cultural heritage and evaluated the impact of these games [53][54][55].…”
Section: Methodsmentioning
confidence: 99%
“…In previous studies, the authors of this paper designed and implemented locationbased AR games for cultural heritage education [25,26], as well as for destination marketing [27]. These applications made use of gamification techniques (i.e., collection of points, digital artifacts, issuance of awards), and one of them also utilized the art of storytelling [25].…”
Section: Related Workmentioning
confidence: 99%