2020
DOI: 10.1109/jtehm.2020.3023898
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Locomo-Net: A Low -Complex Deep Learning Framework for sEMG-Based Hand Movement Recognition for Prosthetic Control

Abstract: Background: The enhancement in the performance of the myoelectric pattern recognition techniques based on deep learning algorithm possess computationally expensive and exhibit extensive memory behavior. Therefore, in this paper we report a deep learning framework named 'Low-Complex Movement recognition-Net' (LoCoMo-Net) built with convolution neural network (CNN) for recognition of wrist and finger flexion movements; grasping and functional movements; and force pattern from single channel surface electromyogra… Show more

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Cited by 53 publications
(9 citation statements)
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“…In the pooling layer, downsampling further reduces the number of training parameters of the network, reduces the impact of pixel value changes on the convolution results, and improves the generalization ability of the network. Therefore, CNNs have better robustness and intelligence in processing images [ 21 , 22 , 23 ]. Duan Na et al [ 24 ] showed through comparative experiments that CNNs have higher gesture recognition accuracies than SVMs.…”
Section: Experimental Methodsmentioning
confidence: 99%
“…In the pooling layer, downsampling further reduces the number of training parameters of the network, reduces the impact of pixel value changes on the convolution results, and improves the generalization ability of the network. Therefore, CNNs have better robustness and intelligence in processing images [ 21 , 22 , 23 ]. Duan Na et al [ 24 ] showed through comparative experiments that CNNs have higher gesture recognition accuracies than SVMs.…”
Section: Experimental Methodsmentioning
confidence: 99%
“…Previous studies that utilized sEMG signals to analyze hand motions and gestures employed a diverse range of deep structures, including CNNs (Ding et al, 2018;Allard et al, 2016), Deep Belief Networks (DBNs) (Shim et al, 2016;Su et al, 2016), Transfer Learning (TL) (Côté-Allard et al, 2017;Du et al, 2017;Suri et al, 2018;Côté-Allard et al, 2019), Recurrent Neural Networks (RNNs) (Hu et al, 2018;Simão et al, 2019), and Adversarial Learning (AL) (Hu et al, 2019;Wei et al, 2019). Gautam et al (2020) (2020) proposed a novel three-dimensional game controlled by sEMG using a deep learning-based architecture. The main objective of their study was to develop a 3D gaming experience that could be easily manipulated with inexpensive sEMG sensors, thereby enabling individuals with disabilities to access the game.…”
Section: -Related Workmentioning
confidence: 99%
“…Both these methods contribute to improving training speed and generalization of the network, and ensure that the model converges to an optimal loss. Both batch normalization (Tayeb et al 2019, Tam et al 2020 and dropout (Gautam et al 2020, Tortora et al 2020a are often used in biosignal decoding papers, sometimes both at the same time. Other normalization techniques are possible, such as L1normalization or clipping the gradients (Zhang et al 2019a), but they have been superseded by Batch Normalization and Dropout.…”
Section: Neural Networkmentioning
confidence: 99%