2019
DOI: 10.1016/j.gaitpost.2018.10.004
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Locomotor circumvention strategies in response to static pedestrians in a virtual and physical environment

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Cited by 20 publications
(21 citation statements)
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References 27 publications
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“…Importantly, the fact that a maskinduced effect could be detected in this study adds further support to the use of VR as a valid tool to study movement behavior in the context of social interactions. In previous studies from our laboratory, and even though VR can introduce a distance perception bias (Renner et al, 2013), we have shown that obstacle avoidance behavior is essentially the same in response to virtual vs. real pedestrians, with similar onset distance values and slightly larger minimum distances in VR (Buhler & Lamontagne, 2018, 2019. It is thus reasonable to assume that the mask-induced changes observed in the present study do re ect a natural behaviour.…”
Section: Discussionsupporting
confidence: 66%
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“…Importantly, the fact that a maskinduced effect could be detected in this study adds further support to the use of VR as a valid tool to study movement behavior in the context of social interactions. In previous studies from our laboratory, and even though VR can introduce a distance perception bias (Renner et al, 2013), we have shown that obstacle avoidance behavior is essentially the same in response to virtual vs. real pedestrians, with similar onset distance values and slightly larger minimum distances in VR (Buhler & Lamontagne, 2018, 2019. It is thus reasonable to assume that the mask-induced changes observed in the present study do re ect a natural behaviour.…”
Section: Discussionsupporting
confidence: 66%
“…All locomotor measures of obstacle circumvention, excluding maximum walking speed and xation on the head of the approaching VRP, differed signi cantly according to the direction from which the VRP approached. These variations in circumvention strategies for most have been previously observed 9,24,25,28 and appear to re ect adaptations according to the bearing angle 10 or whether the pedestrian passes in front of behind the VRP 12 .…”
Section: Discussionmentioning
confidence: 65%
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“…Considering that participants were immersed in a virtual environment that simulated a shopping mall, without any sensory feedback from the real environment, they may have perceived virtual agent avoidance while walking as a real threatning condition. Previous study have provided evidence of the implementation of circumvention strategies in a virtual environment that are comparable to those in the physical environment [50]. The small differences observed in obstacle circumvention outcomes between environments were explained by the use of safer or more conservative strategies, therefore suggesting that participants did not feel completely stable and safe when avoiding obstacles in the virtual environment.…”
Section: Discussionmentioning
confidence: 85%
“…However, it is important to notice that the size of the PS in VR is slightly increased [13] due to distance underestimations [28]. Furthermore, research on interactions between walkers also showed that movements and gazing behaviors of individuals are comparable between VR and real-life [7,10]. Hence, VR-based experiments proved themselves to provide a valid assessment of the physical PS preferences [8,20].…”
Section: Interpersonal Distancementioning
confidence: 99%