Proceedings Visualization '99 (Cat. No.99CB37067) 1999
DOI: 10.1109/visual.1999.809900
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LOD-sprite technique for accelerated terrain rendering

Abstract: We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image sprites (previously rendered images). Our primary application is accelerating terrain rendering. The LOD-sprite technique renders an initial frame using a high-resolution model of the scene geometry. It renders subsequent frames with a much lower-resolution model of the scene geometry and texture-maps each polygon with the image sprite fr… Show more

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Cited by 14 publications
(6 citation statements)
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References 28 publications
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“…Chen et al (1999) render the full-resolution terrain mesh into an image sprite and use this sprite as a texture (employing projective texture mapping) for a low resolution terrain mesh in subsequent frames. Each frame the error this produces is measured and if too high the image sprite is recreated from the view of the current camera.…”
Section: Image Warpingmentioning
confidence: 99%
“…Chen et al (1999) render the full-resolution terrain mesh into an image sprite and use this sprite as a texture (employing projective texture mapping) for a low resolution terrain mesh in subsequent frames. Each frame the error this produces is measured and if too high the image sprite is recreated from the view of the current camera.…”
Section: Image Warpingmentioning
confidence: 99%
“…Image space algorithms perform visibility computation for each frame by checking whether the projections of the bounding volumes of occluded buildings fall entirely within the image area covered by the occluders. [6][7][8][9][10][11] Occlusion culling is performed either during visualization ͑on-line͒ or before visualization ͑off-line͒. On-line algorithms calculate the visibility during run-time.…”
Section: Occlusion Cullingmentioning
confidence: 99%
“…The IBMR techniques model a scene by combining 3-D geometry and 2-D image sprites; these create a texture map from an object represented at a high resolution, which is used to texture the same object represented at a lower resolution-reintroducing details contained in the texture 5,6 .…”
Section: Related Workmentioning
confidence: 99%