Proceedings of the Conference on Applications, Technologies, Architectures, and Protocols for Computer Communication 1995
DOI: 10.1145/217382.217468
|View full text |Cite
|
Sign up to set email alerts
|

Log-based receiver-reliable multicast for distributed interactive simulation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
136
0
4

Year Published

1997
1997
2011
2011

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 240 publications
(140 citation statements)
references
References 11 publications
0
136
0
4
Order By: Relevance
“…This topic has been covered by other work and is not discussed here although its potential supportive role in improving reliable multicasting is recognized [11]. A variety of reliable multicast transport protocols and protocol frameworks have been proposed in recent years which can provide end to end reliability over best effort datagram service [1,2,13,14,15,17,18,19,21,22]. Most reliable multicast file or bulk transfer applications are presently designed around the basic concept of selective repeat ARQ without the addition of any FEC coding.…”
Section: Introductionmentioning
confidence: 99%
“…This topic has been covered by other work and is not discussed here although its potential supportive role in improving reliable multicasting is recognized [11]. A variety of reliable multicast transport protocols and protocol frameworks have been proposed in recent years which can provide end to end reliability over best effort datagram service [1,2,13,14,15,17,18,19,21,22]. Most reliable multicast file or bulk transfer applications are presently designed around the basic concept of selective repeat ARQ without the addition of any FEC coding.…”
Section: Introductionmentioning
confidence: 99%
“…We use best effort multicast to disseminate position updates. Although additional reliability can be added by implementing receiver-reliable multicast [19], it is usually unnecessary. The loss and delay of messages can be masked by application level mechanisms such as dead reckoning [5], that interpolates or extrapolates player positions.…”
Section: ) Player Statementioning
confidence: 99%
“…In this scheme [8], a source maintains an inter-heartbeat timer IHB_TMR which times the interval between the most recent packet (ODATA, RDATA, or SPM) transmission and the next heartbeat transmission. IHB_TMR is initialized to a minimum interval IHB_MIN after the transmission of any data packet.…”
Section: Heartbeat Spmsmentioning
confidence: 99%