Graph games are interactive scenarios with a wide range of applications. This position paper discusses old and new graph games in tandem with matching logics, and identifies general questions behind this match. Throughout, we pursue two strands: logic as a way of analyzing existing games, and logic as an inspiration for designing new games. Our aim is modest: we propose a style of thinking that complements existing gametheoretic and computational ones, we raise questions, make observations, and suggest research directions-technical results are left to future work. But frankly, our main aim with this survey paper is to show that graph games are concrete, fun, easy to grasp, and yet challenging to study. 1 Two graph games Graph games are played on graphs, directed or undirected, with one or many relations, perhaps with annotations at vertices. This setting may seem specialized-but the scope of these games is broad, with applications to computation, argumentation, communication, social networks, warfare, and other scenarios. To introduce our perspective, we start with two concrete examples. For general background on logic and games presupposed in this paper, we refer to [10], [13].