2022
DOI: 10.5465/ambpp.2022.172
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Loss Aversion Nudges to Improve Heating Behavior and Reduce Carbon Emissions

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Cited by 7 publications
(2 citation statements)
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“…Practitioners can leverage this feature to deliver tailored recommendations and suggestions for reducing CFs, empowering individuals to make informed decisions and take meaningful actions. (f) Behavioural Nudges: The authors of [142] highlighted the potential of incorporating behavioural nudges, such as goal-setting and social sharing features, into IoT-based visualisation platforms with recommendations for practitioners to utilise the technique as sustainable behaviour, fostering a sense of competition, cooperation, and accomplishment among users. (g) Policy Support: The insights gained from this research can inform policymakers about the effectiveness of IoT-based visualisation platforms in tracking and reducing household CFs.…”
Section: Data Integration and Modellingmentioning
confidence: 99%
“…Practitioners can leverage this feature to deliver tailored recommendations and suggestions for reducing CFs, empowering individuals to make informed decisions and take meaningful actions. (f) Behavioural Nudges: The authors of [142] highlighted the potential of incorporating behavioural nudges, such as goal-setting and social sharing features, into IoT-based visualisation platforms with recommendations for practitioners to utilise the technique as sustainable behaviour, fostering a sense of competition, cooperation, and accomplishment among users. (g) Policy Support: The insights gained from this research can inform policymakers about the effectiveness of IoT-based visualisation platforms in tracking and reducing household CFs.…”
Section: Data Integration and Modellingmentioning
confidence: 99%
“…Behavioral aspects are relevant across various IS environments, including but not limited to crowdsourcing, recommendation and personalization systems, electronic marketplaces, augmented reality, and gamifcation (Goes, 2013). Digital behavior change interventions across the diferent environments use a broad spectrum of approaches, including gamifcation (Schmidt-Kraepelin, Toussaint, Thiebes, Hamari, & Sunyaev, 2020), nudging (Beermann, Rieder, & Uebernickel, 2022), feedback , and virtual coaching (Weimann, Schlieter, & Brendel, 2022).…”
Section: Information Systems For Behavior Changementioning
confidence: 99%