2020
DOI: 10.3389/fpsyg.2020.578154
|View full text |Cite
|
Sign up to set email alerts
|

Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games

Abstract: The lostness measure, an implicit and unobtrusive measure originally designed for assessing the usability of hypertext systems, could be useful in Virtual Reality (VR) games where players need to find information to complete a task. VR locomotion systems with node-based movement mimic actions for exploration and browsing found in hypertext systems. For that reason, hypertext usability measures, such as “lostness” can be used to identify how disoriented a player is when completing tasks in an educational game b… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0
1

Year Published

2021
2021
2022
2022

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 60 publications
0
1
0
1
Order By: Relevance
“…In our view game analytic measures as used in the bottom-up approach are often (too) data-driven and system-driven, and not enough theory-driven. In contrast, in a top-down approach the analytics are based on cognitive task analysis that is based on analyses of the cognitive processes and cognitive problems that players encounter during progressing and navigating through a serious game (Ferguson and Van Oostendorp, 2020). We will give an illustration of both approaches.…”
Section: Editorial: Adaptivity In Serious Gamesmentioning
confidence: 99%
“…In our view game analytic measures as used in the bottom-up approach are often (too) data-driven and system-driven, and not enough theory-driven. In contrast, in a top-down approach the analytics are based on cognitive task analysis that is based on analyses of the cognitive processes and cognitive problems that players encounter during progressing and navigating through a serious game (Ferguson and Van Oostendorp, 2020). We will give an illustration of both approaches.…”
Section: Editorial: Adaptivity In Serious Gamesmentioning
confidence: 99%
“…Por otro lado, este hipertexto transporta datos de los enlaces, de esta manera la estructura lineal de la escritura tradicional convive con la nueva estructura que es diferente a la que debe dejar un espacio de preferencia y conformidad según el público y la audiencia (Ferguson & van Oostendorp, 2020). Cristian Andrés Erazo-Álvarez; Juan Carlos Erazo-Álvarez; Edwin Joselito Vásquez-Erazo 934 instituciones de educación superior obligatoriamente deben implementar nuevas formas de llegar al estudiante para generar una calidad educativa, así como formular un posicionamiento competitivo para un servicio y una mezcla de marketing detallada (Parmerlee, 2017).…”
unclassified