Women and Information Technology 2006
DOI: 10.7551/mitpress/9780262033459.003.0003
|View full text |Cite
|
Sign up to set email alerts
|

Lost in Translation: Gender and High School Computer Science

Abstract: Carolina is one of six females taking the Computer Programming course at East River High School, a predominantly Latino/a high school located in a low-income neighborhood on the east side of Los Angeles. She is one of the top students in her Honors Geometry class and has a strong history of academic achievement, particularly in mathematics and science. Carolina was recruited, along with other similarly strong female mathematics students, by a well-meaning and committed mathematics teacher, who had been assigne… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

6
48
0
6

Year Published

2010
2010
2021
2021

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 119 publications
(60 citation statements)
references
References 1 publication
6
48
0
6
Order By: Relevance
“…Both North American (Bair and Marcus 2007;Barker and Aspray 2006;Goode et al 2006) and Spanish (Castaño 2011;Sáinz and López-Sáez 2010) research illustrates that ICT education and labor market are particularly male-dominated and very much gender-typed. In Spain, the rate of female university enrollments in computing is decreasing (around 17 %), in contrast to the moderate participation of women in telecommunications engineering (26 %) (Instituto de la Mujer [Women's Institute] 2012).…”
Section: Introductionmentioning
confidence: 96%
“…Both North American (Bair and Marcus 2007;Barker and Aspray 2006;Goode et al 2006) and Spanish (Castaño 2011;Sáinz and López-Sáez 2010) research illustrates that ICT education and labor market are particularly male-dominated and very much gender-typed. In Spain, the rate of female university enrollments in computing is decreasing (around 17 %), in contrast to the moderate participation of women in telecommunications engineering (26 %) (Instituto de la Mujer [Women's Institute] 2012).…”
Section: Introductionmentioning
confidence: 96%
“…They adopt qualitative research methods, such as observation, interview and work analysis to investigate what students do and learn during game design activities. Mary research papers such as [6], [9], [10] are generated to address the issue of gender preferences in game design. The following is a brief summary of these studies.…”
Section: Gender Prefernces In Game Designmentioning
confidence: 99%
“…Consequently, many studies (e.g. [6], [9]- [11]) implement game design and multimedia courses in elementary and high schools to investigate gender differences in designing strategies, styles and solving encountered problems.…”
Section: Introductionmentioning
confidence: 99%
“…This framing can contribute to learners' sense of failure if they do not initially succeed [17]. For females (or males) who view the culture of computing as elitist and view themselves as not good enough [13,21], feedback such as their programs being called "invalid" can be discouraging.…”
Section: Introductionmentioning
confidence: 99%