2021
DOI: 10.1007/978-981-15-7857-1_7
|View full text |Cite
|
Sign up to set email alerts
|

Love and Producer as East Asian Transmedia: Otome Games, Sexless Polyamory, and Neoliberal Choice for Chinese and South Korean Young Career-Oriented Women

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 20 publications
0
3
0
Order By: Relevance
“…For example, Voltage Inc. launched its own app, Lovestruck, with all its games in 2018 (Ganzon 2022). In many cases, these games are marketed under a free-to-play model, based on microtransactions to acquire characters in gacha systems, a predatory system where users can unlock characters, romance routes, and extra events through random rolls with a certain percentage of success, or for recharging energy/stamina to keep playing indefinitely (Sellier 2021) (Wagner & Liang 2021) (Ganzon 2022). This model utilizes the player's desire to acquire a character and/or more parts of their story through induced narrative tension and/or segmentation of the story for each possible route, which is only available for purchase in a system called "narrative gates".…”
Section: Expansion Of Otome Games In the Mobile Marketmentioning
confidence: 99%
“…For example, Voltage Inc. launched its own app, Lovestruck, with all its games in 2018 (Ganzon 2022). In many cases, these games are marketed under a free-to-play model, based on microtransactions to acquire characters in gacha systems, a predatory system where users can unlock characters, romance routes, and extra events through random rolls with a certain percentage of success, or for recharging energy/stamina to keep playing indefinitely (Sellier 2021) (Wagner & Liang 2021) (Ganzon 2022). This model utilizes the player's desire to acquire a character and/or more parts of their story through induced narrative tension and/or segmentation of the story for each possible route, which is only available for purchase in a system called "narrative gates".…”
Section: Expansion Of Otome Games In the Mobile Marketmentioning
confidence: 99%
“…To fully exploit the female consumer market, more games have been developed for females. In China, drawing inspiration from Japan, the gaming industry has successfully created a market for Romantic Video Games (RVGs) for female gamers, also known as otome games (乙女 ゲーム, meaning games for unmarried young girls), which are role-playing simulation games with a romance-themed storyline aimed at fulfilling women's romantic fantasies with fictitious game characters (Wagner & Liang, 2021). Following the release of a sensational hit Love and Producer in 2017, an increasing number of female-oriented RVGs have been developed in the past few years and have witnessed great success in China.…”
Section: Introductionmentioning
confidence: 99%
“…Regarding Chinese otome game, it first gained large attention when Love and Producer released by Papergames company in 2017 and soon attracted a large number of female gamers, which became an overnight sensation. The game has 7 million downloads, 90 percent of which are women and 57% of which are players of 20-24 years old [1]. This has driven the development of female mobile game market.…”
Section: Introductionmentioning
confidence: 99%