2007
DOI: 10.1109/tvcg.2007.17
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Low-Cost Telepresence for Collaborative Virtual Environments

Abstract: Abstract-We present a novel low-cost method for visual communication and telepresence in a CAVE TM -like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications… Show more

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Cited by 15 publications
(10 citation statements)
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References 18 publications
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“…One of the main reasons for the delay in the widespread use of VR is the need for reducing the cost and complexity of the devices necessary to track the body and to provide immersive visualization. A number of previous works propose some kind of low cost techniques for tracking [3]. Despite the lower cost, however, many of those systems were still based on complex infrastructure to detect three-dimensional data.…”
Section: Related Workmentioning
confidence: 99%
“…One of the main reasons for the delay in the widespread use of VR is the need for reducing the cost and complexity of the devices necessary to track the body and to provide immersive visualization. A number of previous works propose some kind of low cost techniques for tracking [3]. Despite the lower cost, however, many of those systems were still based on complex infrastructure to detect three-dimensional data.…”
Section: Related Workmentioning
confidence: 99%
“…Finally the copied object(s) is pasted into the target at some desired location, and the result is a composited stereo pair of images. Rhee et al [2007] introduced the concept of stereo billboards as planar proxies for stereoscopic telepresence display under the assumption that objects are always humans and fronto-parallel to the camera. In contrast, our stereo billboards are more general: they can represent arbitrary 3D objects, and the (optimal) orientations are computed using the objects' reconstructed 3D points as constraints.…”
Section: Stereo Editing and Displaymentioning
confidence: 99%
“…In particular, the system builds and improves upon the lessons learned during the implementation of the blue-c tele-presence system [1] and a successive low-cost version based on two pairs of colour/IR cameras for stereoscopic user acquisition [2]. The acquisition problem has also been solved in a similar fashion for the construction of the Lightstage [12], where the background is lit uniformly to reveal the silhouette in the near IR spectrum, while a colour camera acquires the foreground image.…”
Section: Vision and Acquisitionmentioning
confidence: 99%
“…Initial experiments were conducted successfully with frontal IR lighting against both a dark background and a back-projection screen on the small-scale stage, similar in concept to [2]. With both backgrounds, the garments are significantly more reflective than the stage set.…”
Section: Lighting Optimizationmentioning
confidence: 99%
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