2019
DOI: 10.14569/ijacsa.2019.0100335
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Low-fidelity Prototype Design for Serious Game for Slow-reading Students

Abstract: Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main ob… Show more

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Cited by 9 publications
(7 citation statements)
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“…A detailed overview of the classification of fidelity dimensions can be found in Zdralek (2000). Low-fidelity prototypes are used to quickly and without great cost generate feedback for an idea in early development phases (Abidin et al 2019, Giacomelli et al 2018. Paper prototypes are a specific form of low-fidelity prototypes.…”
Section: Prototyping and Testing During The Development Of The Seriou...mentioning
confidence: 99%
“…A detailed overview of the classification of fidelity dimensions can be found in Zdralek (2000). Low-fidelity prototypes are used to quickly and without great cost generate feedback for an idea in early development phases (Abidin et al 2019, Giacomelli et al 2018. Paper prototypes are a specific form of low-fidelity prototypes.…”
Section: Prototyping and Testing During The Development Of The Seriou...mentioning
confidence: 99%
“…Game-based learning is a creative method of educating, improving learning, and excitement to cater to the requirements of numerous children, particularly those who are left behind. According to [52][53][54][55][56], the game-based application has been designated an instructional entertainment tool to encourage players to learn the skills during the play.…”
Section: A Game-based Learningmentioning
confidence: 99%
“…However, the game to consider is that involving pedagogy, which is a serious game. Abidin et al (2019) state that a serious game can refer to the game's purpose in imparting a message, whether in education or training. Serious games can help students learn flexibly regardless of time and place and reduce dependency on teachers.…”
Section: Introductionmentioning
confidence: 99%
“…According to Auzar (2012), the process of T&L through a serious game is active learning because it promotes the active involvement of students through two-way interaction with software without relying entirely on teachers. Abidin et al (2019) state that designing games for children are challenging because they differ from adults in characteristics, and it is essential to understand their needs. Much software in the market are designed specifically for students with learning problems, and the rest are for children with normal learning abilities.…”
Section: Introductionmentioning
confidence: 99%