Abstract:Sound source localization algorithms determine the physical position of a sound source in respect to a listener. For practical applications, a localization algorithm design has to take into account real world conditions like multiple active sources, reverberation, and noise. The application can impose additional constraints on the algorithm, e.g., a requirement for low latency. This work defines the most important constraints for practical applications, introduces an algorithm, which tries to fulfill all requi… Show more
“…The noisy localization estimates are postprocessed with Sequential Monte Carlo (SMC) simulations to remove outliers and robustly track the source positions over time. For more in-depth explanation please see [12].…”
Abstract-This paper presents an overview of the new version of our multi-model communication face "Mask-Bot", a rear-projected animated robotic head, including our display system, face animation, speech communication and sound localization.
“…The noisy localization estimates are postprocessed with Sequential Monte Carlo (SMC) simulations to remove outliers and robustly track the source positions over time. For more in-depth explanation please see [12].…”
Abstract-This paper presents an overview of the new version of our multi-model communication face "Mask-Bot", a rear-projected animated robotic head, including our display system, face animation, speech communication and sound localization.
“…This variance is then modified in order to obtain the desired SNR dB value, see Eq. (16). Because SNR dB is defined in the free-field case, the effective SNR measured on the left and right signals, denoted SNR L and SNR R respectively, are dependent of the source azimuth θ s , as illustrated in Figure 2.…”
Section: B) Simulation Of the Isotropic Noise Fieldmentioning
confidence: 99%
“…As before, a realistic isotropic noise is added to the simulated sensed signals, along the lines of Eq. (16). The simulation of the noise is still performed with 200 noise sources placed all around the head, according to Eq.…”
Section: Scc Approach With a Realistic Headmentioning
confidence: 99%
“…The approach proposed in this paper is a generalization of an idea first depicted in [15] and extended in [16], [17]. Instead of working with the estimated binaural cues, the algorithm proposed here directly applies to the two binaural signals, using HRTFs derived from a generic spherical head model [18].…”
“…In the last decades, HRTF-based techniques have become prominent in acoustic signal processing for various telepresence applications, e.g., binaural sound localization and synthesis 1 and binaural robotic sound source localization. 2 As each individual has, in general, a unique body geometry, the corresponding HRTFs are naturally different from person to person.…”
The well-established static head-related transfer function (HRTF) measurement approaches using maximum length sequences and sine sweeps are compared with a recent HRTF estimation approach using normalized least mean square adaptive filters, which enables a continuous movement of the person to be measured during the recording of the excitation signal. By using continuous movement HRTF measurement, a huge amount of time for the individual HRTF estimation can be saved to create a dense HRTF database for headphone-based sound synthesis or applications such as crosstalk cancellation for loudspeakerbased sound synthesis. The different approaches are implemented and experimentally compared by objective and subjective evaluation.
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