2019 IEEE 32nd International Symposium on Computer-Based Medical Systems (CBMS) 2019
DOI: 10.1109/cbms.2019.00103
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LOWER-LIMB FOLLOW-UP: A Surface Electromyography Based Serious Computer Game and Patient Follow-Up System for Lower Extremity Muscle Strengthening Exercises in Physiotherapy and Rehabilitation

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Cited by 3 publications
(10 citation statements)
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“…We found 2 (10%) studies used sEMG technology as input tools [12,39]. In Günaydin's study, a serious concept of computer games for physiotherapy and lower limb rehabilitation using sEMG signals and a feedback module for remote tracking of patients is presented.…”
Section: Surface Electromyography (Semg)mentioning
confidence: 99%
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“…We found 2 (10%) studies used sEMG technology as input tools [12,39]. In Günaydin's study, a serious concept of computer games for physiotherapy and lower limb rehabilitation using sEMG signals and a feedback module for remote tracking of patients is presented.…”
Section: Surface Electromyography (Semg)mentioning
confidence: 99%
“…When the patient plays a game, the sEMG signals are recorded and then analyzed. Measuring sEMG during rehabilitation provides information about the progress of related muscles [12].…”
Section: Surface Electromyography (Semg)mentioning
confidence: 99%
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“…These wearable electrodes enable the professional in charge to analyze the muscular activities and muscular strength of a patient during each exercise [18,19]. In some rehabilitation methods, with aim of having an interactive system and motivating patients with visual and audio feedback, during the process, sEMG analysis is incorporated into a 3D game [20,21], virtual reality (VR) [22], and augmented reality (AR) [23]. In addition, there are algorithms that take sEMG signals as the input in order to compute [24] different low-level move-ments of the muscles.…”
Section: Related Workmentioning
confidence: 99%