2019
DOI: 10.2147/ndt.s206271
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<p>The relationships between video game experience and cognitive abilities in adolescents</p>

Abstract: Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and execut… Show more

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Cited by 24 publications
(28 citation statements)
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References 35 publications
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“…When the different studies were reviewed, the results were found to be contradictory. Some of the studies argued that video games have negative effects on memory, while other ones did not support this finding [ 22 ]. Moreover, an observational study comparing patients with internet gaming disorder against healthy control groups revealed that the formers had lower working memory functioning [ 8 ].…”
Section: Discussionmentioning
confidence: 99%
“…When the different studies were reviewed, the results were found to be contradictory. Some of the studies argued that video games have negative effects on memory, while other ones did not support this finding [ 22 ]. Moreover, an observational study comparing patients with internet gaming disorder against healthy control groups revealed that the formers had lower working memory functioning [ 8 ].…”
Section: Discussionmentioning
confidence: 99%
“…Relative to the correlational studies, cross-sectional studies had a smaller proportion of positive results; across 14 studies, only five found at least one comparison showing that video game players significantly outperformed non-players on some measures of problem solving, and two showed the opposite results (Boot et al, 2008;Colzato et al, 2013;Colzato et al, 2010;Foroughi et al, 2016;Gnambs & Appel, 2017;Novak & Tassell, 2015;Özçetin et al, 2019;Ruiz et al, 2010;Schenk et al, 2017;Schubert et al, 2015;Steenbergen et al, 2015;Strobach et al, 2012;Unsworth, et al, 2015;Zaparyniuk, 2006).…”
Section: Entertainment Video Games and Problem Solvingmentioning
confidence: 99%
“…The research by Özçetin et al [28] evaluated the effect of commercial video games on the executive functions of children and adolescents. Volunteer participants were chosen after an IQ test and an initial interview.…”
Section: Executive Functions and Digital Gamesmentioning
confidence: 99%