2002
DOI: 10.1117/12.466940
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<title>Comparative analysis of shell rendering and shear-warp rendering</title>

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Cited by 7 publications
(9 citation statements)
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“…Like shell rendering, the shear-warp method can be used in both surface and volume mode. The speed of its surface mode is about the same as that of shell rendering in surface mode, but its volume mode is faster (about 2 times) than shell rendering [51], although the shear-warp method requires about 6-8 times more storage space than shell rendering. We have developed a new method, called shear-warp shell rendering, which combines the advantages of both methods [51] to achieve the speed of shear-warp and storage efficiency close to that of shell rendering.…”
Section: Methodsmentioning
confidence: 74%
See 1 more Smart Citation
“…Like shell rendering, the shear-warp method can be used in both surface and volume mode. The speed of its surface mode is about the same as that of shell rendering in surface mode, but its volume mode is faster (about 2 times) than shell rendering [51], although the shear-warp method requires about 6-8 times more storage space than shell rendering. We have developed a new method, called shear-warp shell rendering, which combines the advantages of both methods [51] to achieve the speed of shear-warp and storage efficiency close to that of shell rendering.…”
Section: Methodsmentioning
confidence: 74%
“…These are more difficult to parallelize and implement than Type 1 operations. Examples of such operations are various surface and volume rendering methods, particularly those that use some sort of a front-to-back or back-to-front splatting/projection strategy, such as shell and shear-warp rendering methods [46,49,50,51]. We label those CAVA operations, which require each slice/chunk to be accessed more than once to complete the operation as Type 3.…”
Section: Parallel Visualizationmentioning
confidence: 99%
“…Like shell rendering, the shear-warp method can be used in both surface and volume mode. The speed of its surface mode is about the same as that of shell rendering in surface mode, but its volume mode is faster (about 2 times) than shell rendering [22], although the shear-warp method requires about 6-8 times more storage space than shell rendering. We have developed a new method, called shear-warp shell rendering, which combines the advantages of both methods [22] to achieve the speed of shear-warp and storage efficiency close to that of shell rendering.…”
Section: Visualizationmentioning
confidence: 74%
“…These are more difficult to parallelize and implement than Type 1 operation. Examples of such operations are various surface and volume rendering methods, particularly those that use some sort of a front-to-back or back-to-front splatting/projection strategy, such as shell and shear-warp rendering methods [17,[20][21][22]. We label those CAVA operations, which require each slice/chunk to be accessed more than once to complete the operation as Type 3.…”
Section: Fig 2 Examples Of Overlaid Slice Display (Left) and Triangmentioning
confidence: 99%
“…Like shell rendering, the shear-warp method can be used in both surface and volume mode. The speed of its surface mode is about the same as that of shell rendering in surface mode, but its volume mode is faster (about 2 times) than shell rendering [50], although the shear-warp method requires about 6-8 times more storage space than shell rendering. We have developed a new method, called shear-warp shell rendering, which combines the advantages of both methods [50] to achieve the speed of shear-warp and storage efficiency close to that of shell rendering.…”
Section: Major Cava Operationsmentioning
confidence: 97%