2002
DOI: 10.1117/12.469554
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<title>Gaze-contingent real-time simulation of arbitrary visual fields</title>

Abstract: We describe an algorithm and software for creating variable resolution displays in real time, contingent upon the direction of gaze. The algorithm takes as input a video sequence and an arbitrary, real-valued, two-dimensional map that specifies a desired amount of filtering (blur) at each pixel location relative to direction of gaze. For each input video image the follow operations are performed: (1) the image is coded as a multi-resolution pyramid, (2) the gaze direction is measured, (3) the resolution map is… Show more

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Cited by 83 publications
(65 citation statements)
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“…This fits well with our previous analysis of eye movements on high resolution natural videos, which shows that eye movements tend to cluster in rather few (10)(11)(12)(13)(14)(15)(16)(17)(18)(19)(20) locations [3]. We then reported on simple experiments that were meant to increase the saliency by a brief gazecontingent presentation of red dots in the periphery.…”
Section: Discussionsupporting
confidence: 66%
See 1 more Smart Citation
“…This fits well with our previous analysis of eye movements on high resolution natural videos, which shows that eye movements tend to cluster in rather few (10)(11)(12)(13)(14)(15)(16)(17)(18)(19)(20) locations [3]. We then reported on simple experiments that were meant to increase the saliency by a brief gazecontingent presentation of red dots in the periphery.…”
Section: Discussionsupporting
confidence: 66%
“…If the foveation is adjusted to match the resolution distribution of the retina, the effect is not noticeable for the observer, but the resulting images can be compressed more efficiently because they contain less high-frequency content [14,15]. The current state-ofthe-art algorithm for gaze-contingent spatial filtering of video is due to Perry and Geisler [16]. Unlike previous algorithms, which introduced artifacts in the filtered images, their algorithm produces smooth, artifact-free results.…”
Section: Effect Of Gaze-contingent Spatio-temporal Filteringmentioning
confidence: 99%
“…The human vision system also integrates tonal variation, probably making color really inseparable. Foveation of the eye or concentration of the mind on specific scene details probably makes visual information content more manageable for humans (Perry and Geisler, 2002). Red (R), green (G), and blue (B) are useful primary colors with associated intensity image subsets.…”
Section: Introductionmentioning
confidence: 99%
“…This simulates human visual perception. Its resolution is much higher at the fovea focus than the periphery [18], and hence, Spotlight's opacity gradually fades from fovea to periphery. This is similar to the visual space on focused objects in Table 1.…”
Section: Gaze Representation Designmentioning
confidence: 99%