2016
DOI: 10.1016/j.dss.2016.02.011
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Lu-Lu: A framework for collaborative decision making games

Abstract: This paper proposes Lu-Lu as an add-on architecture to open MMOGs and social network games, which has been developed to utilise a key set of ingredients that underline collaborative decision making games as reported within the research literature: personalisation, team matching, non-optimal decision making, leading, decisiveness index, scoring, levelling, and multiple stages. The implementation of Lu-Lu is demonstrated as an add on to the classic supply chain beer game, including customisation of Lu-Lu to faci… Show more

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Cited by 12 publications
(17 citation statements)
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References 70 publications
(71 reference statements)
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“…While a progress map is included in the game, it serves only as a visual reference for players, and while the intelligent agent operates according to predefined goals, it does not seek to progress the players or teams to specific states. Similarly, in our earlier Lu-Lu architecture (Daylamani-Zad et al 2016), messages are sent to players in order to encourage engagement and performance. These are triggered by decision trees which do not take player's historical activities into account.…”
Section: Levels Of Personalisation In Collaborative Gamesmentioning
confidence: 99%
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“…While a progress map is included in the game, it serves only as a visual reference for players, and while the intelligent agent operates according to predefined goals, it does not seek to progress the players or teams to specific states. Similarly, in our earlier Lu-Lu architecture (Daylamani-Zad et al 2016), messages are sent to players in order to encourage engagement and performance. These are triggered by decision trees which do not take player's historical activities into account.…”
Section: Levels Of Personalisation In Collaborative Gamesmentioning
confidence: 99%
“…In this section, we propose an architecture for reflective personalisation for collaborative games. To do so, we build upon our previous Lu-Lu architecture (Daylamani-Zad et al 2016), which fostered collaboration through the implementation of collaborative features such as team matching, leadership, non-optimality, identity awareness, and passive personalisation. The architecture incorporates multiple reflective agents to facilitate reflective personalisation and aims to work with games that have existing collaborative capabilities.…”
Section: Lu-lu Reflective Personalisation Architecture For Collaboratmentioning
confidence: 99%
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