2015
DOI: 10.46298/jips.1298
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Ludo-persuasive systems for sustainable consumption. : . 2 – Elaboration of a ludo-persuasive principle grid

Abstract: International audience Ludo-Persuasive Systems (LPS) are systems which are designed with the intent of changing people's behavior or attitude. As highlighted in Senach and Negri (2015a), such systems are based on two converging fields-gamification and persuasive technologies-but their engineering still is in its infancy. In this chapter, the authors build on existing lists of persuasive and gamification principles and integrate the various works ((Fogg, 2003) (Oinas-Kukkonen and Harjumaa, 2009) (Neme… Show more

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