Providing critical thinking skills to people in an exciting and engaging manner is an issue that can hopefully beresolved with the introduction of a newly created autochess game [1][2]. Because this game only allows playerinteraction to occur before the battle starts in the preparation phase, the game encourages the player to think aheadand predict how the player's team can defeat the enemy team based on which cards are selected to be added. Totest the ef ectiveness of the game at improving the critical thinking skills of its players, an experiment was conductedinwhich five example questions from the Watson-Glaser test were provided to the participants of the survey to answer, then the participants would play through all three levels of the game [3]. Then, the participants would try the samefive questions from the Watson-Glaser test again [4]. The results of the survey indicate that the game only provideda slight improvement in critical thinking skills.