2020
DOI: 10.1109/mra.2020.2978484
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Machine Learning for Active Gravity Compensation in Robotics: Application to Neurological Rehabilitation Systems

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Cited by 10 publications
(8 citation statements)
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“…Once the training is performed, the testing set is used to determine the quality of the model [24]. The testing set is unseen by the model until the evaluation and is only used for the forward propagation [25,26]. The errors are then compared to the real values in the set, and the quality of the model is determined based on the amount of error the model achieves on the testing set [27].…”
Section: Results Evaluationmentioning
confidence: 99%
“…Once the training is performed, the testing set is used to determine the quality of the model [24]. The testing set is unseen by the model until the evaluation and is only used for the forward propagation [25,26]. The errors are then compared to the real values in the set, and the quality of the model is determined based on the amount of error the model achieves on the testing set [27].…”
Section: Results Evaluationmentioning
confidence: 99%
“…To prove the optimality, the three conditions, obtained from Pontryagin's minimum principle, must be held. Considering Hamiltonian function (9), the first necessary condition for optimality results in:…”
Section: Assumption 2 (Observability Condition Continuous-time Domain)mentioning
confidence: 99%
“…Yun et al researched the compensation mechanism for a dual-arm cooperative manipulator which was subjected to variable weight due to the change of the waist of the robot, or in other words, the CoM of the system [7]. Ugartemendia et al investigated gravity compensation in rehabilitation robotics [9]. It was concluded that it is a mandatory feature in mechatronics systems for rehabilitations to present a neutral motion feeling for the people subjected to treatment.…”
Section: Introductionmentioning
confidence: 99%
“…Although the weight of the mechanism is 8.2 kg, the inertia of the moving parts of the device that is felt by the users is m ≈ 3 kg. This is relatively high when compared to other mechanical interfaces [19], although the device is very easy to handle, because the motors compensate for the gravitational components of the mechanism [13]. HomeRehab has the option of working in two-dimensional (2D) and three-dimensional (3D) workspaces.…”
Section: Rehabilitation Devicementioning
confidence: 99%
“…Rehabilitation games are relevant scenarios in which to incorporate complex haptic effects, because virtual tasks are easier to understand if the haptic feedback is realistic [12]. These effects have several benefits, among them: the possibility to enhance the virtual scene and the ability to facilitate the rehabilitation, such as adding or subtracting the weight of the device by modifying the virtual mass or even making it weightless [13]. These virtual effects add immersiveness and realism to virtual interactions.…”
Section: Introductionmentioning
confidence: 99%