“…One can be concerned about how children with disabilities handle their schooling. Researchers and institutions in Ahuja et al (2023), Avila (2017), Bilotti et al (2023), Brusamento et al (2019), Chávez et al (2020), Chen et al (2020), Chen, Lin, et al (2022), Dube and İnce (2019), Erturk and Reynolds (2020), Frydenberg and Andone (2018), Gather (n.d.), George et al (2020), Hachaj and Baraniewicz (2015), Hwang and Chien (2022), Hyun (2021), Jeon and Jung (2021), Kaddoura and Al Husseiny (2023), Kemp and Livingstone (2006), Kim et al (2022), Kyaw et al (2019), Kye et al (2021), Lin et al (2022), MacCallum and Parsons (2019), Minecraft (n.d.), Mitra (2023), Na et al (2022), Nolin et al (2016), Roblox Corporation (n.d.), Rojas et al (2023), Rospigliosi (2022), Said (2023), Sanchez‐Sepulveda et al (2020), Satava and Jones (2003), Second Life (n.d.‐a), Sobota et al (2023), Soriani and Bonafede (2023), Stull et al (2013), and Vernaza et al (2012) engaged in development of metaverse/AR/VR‐based education platforms. Authors Chen, Lin, et al (2022), Hyun (2021), Jeon and Jung (2021), and Kim et al (2022) used COVID‐19‐based approaches.…”