This chapter draws upon a dataset that documents and analyses representations of machine vision technologies in 500 creative works, including digital artworks, video games and science fiction novels and movies. Drones are involved in 72 of these works. Analysing a range of examples from contemporary science fiction and video games (e.g. Little Brother (2008), Infinite Detail (2018), Lessons on Leaving Your Body (2014), The Salvage Crew (2020)), this chapter discusses that while machine vision overall is portrayed as more helpful than hostile, drones stand out, alongside facial recognition and surveillance cameras, as more hostile than technologies like holograms, augmented reality, general AI and devices that display the non-visible spectrum. Yet when looking at which actions drones take in machine vision situations, we also see that they are frequently controlled.