2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2022
DOI: 10.1109/ismar-adjunct57072.2022.00120
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Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality

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Cited by 2 publications
(1 citation statement)
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“…Additional factors to consider in integrating VR into traditional PT practice include accessibility and ease of learning of VR equipment, as well as what supplementary technology is needed to provide both patients and therapists with the usual data, statistics, feedback, and motion tracking that would be a part of regular in-person PT visits. Prototypes researching and addressing these factors are already in development, including gamified applications for lower limb rehabilitation protocols [18], and multi-user VR systems that promote social interaction and collaboration [19]. Testing has also been done on VR systems providing automated motor tracking specific to occupational therapy's fine-tuned hand exercise needs [20], and recreations in VR of sporting environments for use in training and rehabilitating athletes [21].…”
Section: Existing Use Of Virtual Reality For Physical Therapymentioning
confidence: 99%
“…Additional factors to consider in integrating VR into traditional PT practice include accessibility and ease of learning of VR equipment, as well as what supplementary technology is needed to provide both patients and therapists with the usual data, statistics, feedback, and motion tracking that would be a part of regular in-person PT visits. Prototypes researching and addressing these factors are already in development, including gamified applications for lower limb rehabilitation protocols [18], and multi-user VR systems that promote social interaction and collaboration [19]. Testing has also been done on VR systems providing automated motor tracking specific to occupational therapy's fine-tuned hand exercise needs [20], and recreations in VR of sporting environments for use in training and rehabilitating athletes [21].…”
Section: Existing Use Of Virtual Reality For Physical Therapymentioning
confidence: 99%