2016
DOI: 10.1007/978-3-319-40238-3_33
|View full text |Cite
|
Sign up to set email alerts
|

MAGNI: A Real-Time Robot-Aided Game-Based Tele-Rehabilitation System

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
2
2
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 25 publications
0
2
0
Order By: Relevance
“…Further, [ 31 ] disseminates the results of a 3D video game-based rehabilitation combined with a 4 DOF Barrett WAM Robotic Arm. This system is provided with a Graphical User Interface (GUI) that permits interaction between doctor, robot, and patient.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Further, [ 31 ] disseminates the results of a 3D video game-based rehabilitation combined with a 4 DOF Barrett WAM Robotic Arm. This system is provided with a Graphical User Interface (GUI) that permits interaction between doctor, robot, and patient.…”
Section: Related Workmentioning
confidence: 99%
“…According to an analysis of the previously mentioned articles, the GUI is implemented in all of the proposed architecture except for [ 18 , 19 , 35 ]; the EMG sensor is not implemented in the majority of the discussed papers [ 18 , 19 , 30 , 31 , 34 , 36 , 37 ]. Furthermore, there is a discrepancy between the rehabilitation strategies, none of the systems presented are able to offer both the possibility to choose between default exercises and the possibility to create exercises and adapt, i.e., either to follow a pre-defined rehabilitation pathway or to create an exercise that the robot will reproduce.…”
Section: Related Workmentioning
confidence: 99%