“…Frequently the construction of computers in cellular automata are handled just with primitive signals (classic examples include von Neumann rule [27], Codd [3], Banks [2]) or with non-trivial patterns known as gliders, particles, waves or self-localizations (classic examples include the Game of Life [6], Rule 110 [4,30]), and recently by packages of signals ( [18,10]). Actually, we have some Turing machines implemented in cellular automata, one of them in the Game of Life by Paul Rendell [23] and in one dimension by Smith [25] and other by Lindgren and Nordahl [9].…”