Abstract:We study a primitive vehicle routing-type problem in which a fleet of n unit speed robots start from a point within a non-obtuse triangle ∆, where n ∈ {1, 2, 3}. The goal is to design robots' trajectories so as to visit all edges of the triangle with the smallest visitation time makespan. We begin our study by introducing a framework for subdividing ∆ into regions with respect to the type of optimal trajectory that each point P admits, pertaining to the order that edges are visited and to how the cost of the m… Show more
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