“…Relevant examples are NPSNET (Macedonia, Zyda, Pratt, Barham, & Zeswitz, 1994), PaRADE (Roberts, Sharkey, & Sandoz, 1995), DIVE (Frécon & Stenius, 1998), MASSIVE (Greenhalgh, Purbrick, & Snowdon, 2000), CAVERNsoft (Leigh, Johnson, & DeFanti, 1997) and QUICK (Capps, 2000). Some studies have investigated the performance of communication infrastructures used to link training simulators (Wuerfel, 1998;d'Ausbourg, Bussenot, & Siron 2002), while other studies have investigated the network traffic generated by both social gatherings and teamwork activities (Roberts, Richardson, Sharkey, & Lake, 1998;Roberts, Strassner, Worthington, & Sharkey, 1999;Frécon, Smith, Steed, Stenius, & Stahl, 2001;Greenhalgh, Bullock, Frécon, Lloyd, & Steed, 2001;Leigh et al, 2001).…”