2020
DOI: 10.1177/1555412020914722
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Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory

Abstract: The frequent absence of culturally specific, figurative, or decorative markings in abstract board games has challenged theorizations that assume a meaningful representation in the study of games. In accepting this challenge, this article theorizes the historical phenomenon of abstract board games whose nonrepresentational board design and formal rules have transmitted with little change over millennia and across vast expanse. A theoretical framework is outlined for understanding abstract board games—a modular … Show more

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Cited by 9 publications
(7 citation statements)
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References 23 publications
(31 reference statements)
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“…Mancala games are a favorite, especially in Africa, where it is not rare that different game rules for the same name or different names for the same game within a relatively small area are used. However, these games show only minor changes throughout many borders, cultures, and years, which proves their high abstract characteristics, the reproducibility, and transferability, independent from a particular cultural influence [46,47].…”
Section: History Of the Gamementioning
confidence: 93%
“…Mancala games are a favorite, especially in Africa, where it is not rare that different game rules for the same name or different names for the same game within a relatively small area are used. However, these games show only minor changes throughout many borders, cultures, and years, which proves their high abstract characteristics, the reproducibility, and transferability, independent from a particular cultural influence [46,47].…”
Section: History Of the Gamementioning
confidence: 93%
“…The absence of a commercial game set of that game is one clue, but also statements which indicate that the game has a history in that culture, that it is generally learned from other people, the fact that similar games have been documented in neighbouring regions, or that when asked to play a game people know it and do not need to be taught it, are ways to approach this. For example, the game Jekab, observed in the Marshall Islands in 2017 is played as part of cultural festivals on the islands, and is a part of daily life as it is commonly played in public places 7 .…”
Section: Methodsmentioning
confidence: 99%
“…About the a priori analysis, "[...] the choices made control the students' behaviors and the meaning of these behaviors. For this, it is based on hypotheses; it will be the validation of these hypotheses that will be, in principle, indirectly in play in the confrontation [...]" (Danilovic & de Voogt, 2021;Wu et al, 2021), entering in confrontation with the fourth phase (a posteriori analysis).…”
Section: Didactic Engineeringmentioning
confidence: 99%