“…The notion of touch in the literature embraces a broader more "embodied" idea of touch experience (e.g., Sheets-Johnstone, 1999;Paterson, 2006;Parisi, 2014), where touch is conceived as extending beyond the point of contact (that one might have with the hand on the controller), and brings attention to the whole body-in-movement with its ways of touching and "feeling." The relevance to expanding the sense of touch through the lens of embodiment (as elaborated on in An Extended Embodied Sense of Touch) is timely given the growing awareness that: (1) users engagement with, and experiences of, virtual realities are shaped by the histories, expectations, subjectivities they bring with them (Hollett et al, 2019;Jewitt et al, 2021); (2) recreating touch is technologically complex, not least because touch consists of more than cutaneous events, it is mobile and distributed throughout the body (Parisi, 2014); and (3) touch is felt deeper than the skin where, through phenomenological investigations into embodiment, complex but intimate relationships between touching and feelings of connectedness (Paterson, 2009) are exposed and where the relationships between touch and movement are pivotal to how we come to feel the world (Sheets-Johnstone, 1999).…”