2009
DOI: 10.1109/mcg.2009.26
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Making Them Remember—Emotional Virtual Characters with Memory

Abstract: Research on virtual characters has been ongoing for the past 20 years. Early efforts focused mostly on making the characters move and speak-that is, on body and facial animation. Simultaneously, researchers worked on making characters look convincing by adding animation and rendering hair, clothes, and muscles. The next step was to increase artists' interactive control over characters so that it was easier to create convincing video games and cinema. Today, research into user interactivity has come to the fore… Show more

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Cited by 74 publications
(53 citation statements)
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“…In order to motivate and engage the older adults to remain active, the agent should recognize the user's emotions, analyse their behaviour and deliver appropriately tailored empathetic feedback, in a similar way a real-life human companion would do. This will be achieved during the project CaMeLi [10] by using existing and established technologies for emotion recognition [29], dialogue management [21], virtual human simulation [17] etc. These technologies will be adapted to fulfill the user requirements and similarly to previous studies [21] well-defined dialogues for the scenario should increase the accuracy and the fluency of the interaction.…”
Section: Virtual Assistive Companions For Longterm Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…In order to motivate and engage the older adults to remain active, the agent should recognize the user's emotions, analyse their behaviour and deliver appropriately tailored empathetic feedback, in a similar way a real-life human companion would do. This will be achieved during the project CaMeLi [10] by using existing and established technologies for emotion recognition [29], dialogue management [21], virtual human simulation [17] etc. These technologies will be adapted to fulfill the user requirements and similarly to previous studies [21] well-defined dialogues for the scenario should increase the accuracy and the fluency of the interaction.…”
Section: Virtual Assistive Companions For Longterm Interactionmentioning
confidence: 99%
“…Additionally, to work towards a relationship of trust with its user, the companion should be designed to gather information during the interaction, for example by asking questions, and to remember past events and conversations. Researchers have explored the use of virtual agents able to create episodic memories [17] making them able to respond more adequately and adapt to the user's specific needs across time. The CaMeLi virtual companion will build upon the foundations of this research.…”
Section: Behaviour Traits For Long-term Interactionmentioning
confidence: 99%
“…The agent can thus refer to previous interactions with the same user, providing customized advices. In Eva [15], the behavior is calculated according to its personality, mood, emotions and social relations toward the user. The relation is modeled according to two axes of dominance and appreciation, and evolves according to its emotions.…”
Section: B Relational Agentsmentioning
confidence: 99%
“…Agents equipped with autobiographical memory, e.g. (Kasap et al, 2009), or episodic memory, cf. (Brom et al, 2007), are enabled to remember their own experiences.…”
Section: Motivationmentioning
confidence: 99%
“…Agents equipped with autobiographic or episodic memories are able to remember past events they experienced either in a virtual world on their own (Brom et al, 2007), or with people they interacted with (Kasap et al, 2009). The agent described in the latter, e.g.…”
Section: Motivationmentioning
confidence: 99%