2022
DOI: 10.1007/978-3-031-04703-9_40
|View full text |Cite
|
Sign up to set email alerts
|

Management and Dissemination for Dismissed Religious Architecture. An Approach Fusing HBIM and Gamification

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 5 publications
0
1
0
Order By: Relevance
“…Educational applications can incorporate game elements, challenges, and quizzes based on Ad Deir's history and architecture. By gamifying the learning process, these applications can capture the attention of younger audiences and instil a sense of curiosity and appreciation for cultural heritage [41].…”
Section: Enhancing the User Interaction Experiences In Heritage Sitementioning
confidence: 99%
“…Educational applications can incorporate game elements, challenges, and quizzes based on Ad Deir's history and architecture. By gamifying the learning process, these applications can capture the attention of younger audiences and instil a sense of curiosity and appreciation for cultural heritage [41].…”
Section: Enhancing the User Interaction Experiences In Heritage Sitementioning
confidence: 99%